I'm trying to use this application to make a Trait, but I keep getting the 'Only lower priority components can be added to an element while it's in the middle of being built.' I'm looking for a comprehensive tutorial - initially I read there was a pdf file but I can't find it anywhere on the page where I downloaded it. Custom Trait – Making your Trait Compatible with the Pets Patch teaches you how to edit a Personality Trait to make it compatible with the Pets patch! The Cats & Dogs pack is NOT required. Please follow and read instructions carefully! Not doing so will result in save errors! Warning – Still in testing, so. Eigene Custom Traits / Merkmale + Mini Tutorial - heute in: Let's Play DIE SIMS 4 Seasons / Jahreszeiten - Staffel 7 TUTORIAL ZU TRAITS: https://youtu.be/FDn.
Hello! Yes, yes, I agree my theme makes this post, and every other post for that matter, pretty hard to read. I plan on changing it very soon! If you are having problems seeing the images, I don’t know what to say. Hopefully this will make them show up a bit bigger, but since this isn’t a normal post their is no way for you to enlarge them. Maybe try zooming in and hopefully the image won’t be too blurred out that you can’t see. :(
I hope this was helpful, and if you have any more questions, just ask!!
Trait Tutorial
Make sure you are using the latest mod constructor by @zerbu. You can download that Here.
After downloading
I suggest making a folder to put the downloaded WinRAR ZIP file into. Brass knuckle claws. Once you unzip the file, look for the Constructor2 Application.
Making the Trait
Open the application. Enter your creator name and your mod name. When you finish, press “Create Mod”.
On the top bar, click “Create Resource”. Select, “Buff/Trait” and click “!!Create Trait”. Then enter a resource name and press “Create Resource”.
Once the new resource comes up it should look like this. Make sure the “Create Trait” box is checked. Set the “Trait Simdata” to personality (only if you are making a personality trait, but for now I’m sure that is what you want to do). Add a “Trait Name”, “Trait Icon”, and “Trait Description”. Change the “Trait Category” to whatever of the four options you would like, based on what it does (Emotional, Hobbies, Lifestyle, or Social).
Adding Whims
If you would like to have whims that correlate to your trait, follow the steps below.
![Sims 4 custom trait tutorial for beginners Sims 4 custom trait tutorial for beginners](https://i.ytimg.com/vi/tuX2jMoS3k8/maxresdefault.jpg)
Staying on the “Trait” tab, navigate to the “Whims” subcategory. Next to “Trait Whims”, click on the magnifying glass. A new box will pop up. On the left there will be categories where you can find pre-existing whims. On the right, you can select as many whims as you would like (and you can always add more). These whims will randomly appear ever once-in-a-while. You can click the “Select” button when you have all the whims you would like. In the “Reason” category type, “(From Trait Name)”.
Adding Special Effects
If you would like to add special effect to your trait, follow the steps below.
Staying on the “Trait” tab, navigate to the “Special” subcategory. You can check any of the four options (Immortal, never aging, etc.) and you can also add an effect that changes the way your sims will talk if they have this trait. There are also four options for this (Normal, alien, reaper, and ghost).
Changing how a sim’s needs will increase or decrease.
If you would like to change how quickly a sim’s need will decays or how quickly they will increase when using your trait, follow the steps below.
Move to the “Buff” tab and navigate to the “Needs” subcategory. The second set of subcategories are below the “Needs” tab. You can select “Need Decay Rates” or “Need Increase Rates”. “Need Decay Rates” will affect how quickly, or slowly, a sim’s needs will decay. “Need Increase Rates” will affect how quickly, or slowly, a sim’s needs will increase. For example, under “Need Decay Rates”, a trait about never being bored could have the “Fun” slider almost at zero, that way their fun would go down much slower than other sims’.
Note: Under the “careers” subacategory, it is very similar to this and the examples below. You can change the increase and decrease rates for each type of career.
Changing how a sim’s skills will be effected.
If you would like to change how quickly, or slowly, a sim gains a skill, follow the steps below.
Move to the “Buff” tab and navigate to the “Skills” subcategory. The second set of subcategories are below the “Skills” tab. You can select “Skill Gain” or “Effective Skill”. Under the “Skill Gain” tab you can change how quickly, or slowly, a sim gains a new skill. Under the “Effective Skill” tab you can change the effect of actions related to a skill. For example, increasing the cooking effective skill level will result in better quality food. Under each of these tabs there is a third set of seven subcategories that have every type of skill in the sims 4. Change the slider to effect the “Skill Gain” or “Effective Skill”.
Note: Under the “careers” subacategory, it is very similar to this and the examples above. You can change the increase and decrease rates for each type of career.
Changing how a sim acts by themselves
If you would like to change how a sims acts autonomously, follow the steps below.
Move to the “Buff” tab and navigate to the “Autonomy” subcategory. The second set of subcategories are below the “Autonomy” tab.
Commodities (Pictured above)
This option allows you use autonomy settings from other traits and buffs. For example, if you use the Active trait, sims will autonomously preform actions that an Active sim would normally do, such as doing push-ups or working out. Next to the “Commodities” box click on the magnifying glass. A new box will pop up. On the left there will be three categories for you to choose from (”Traits”, “Emotions”, and “Needs”). On the right you can select the pieces you want your trait to showcase. Once you have done this you can press the “Select” button.
Needs
“You can increase the likelihood a Sim will follow the autonomy of a need using this option. For example, setting the hunger slider to a higher value should cause Sims to autonomously eat more.” - (Mod Constructor 2 By Zerbu)
Ez usb fx2 driver for mac. To change this, you need to move the slider to the preferred amount.
Trait Commodities
“You can increase the likelihood a Sim will preform interactions related to a particular trait here. If the trait’s commodity is not added in “Commodities”, it will only take effect if the Sim ALSO has that trait, or another custom trait that does add it.” - (Mod Constructor 2 By Zerbu)
To change this, you need to move the slider to the preferred amount.
Emotion Commodities
“You can increase the likelihood a Sim will follow the autonomy of an emotion using the option.” - (Mod Constructor 2 By Zerbu)
To change this, you need to move the slider to the preferred amount.
Changing how Sims will increase or decrease relationships
If you would like to change how a sim’s relationship will be increased or how it will decrease, follow the steps below.
Move to the “Buff” tab and navigate to the “Relationships” subcategory. The second set of subcategories are below the “Relationships” tab. You can select “Relationship Increase” or “Relationship Decrease”. “Relationship Increase” effects how good sims are at making relationships (”Friendly”, “Romantic”, or “Mischief”). “Relationship Decrease” effects how quickly a sims will be disliked if the preform mean interactions. This does not change how quickly a sim will loose their relationships naturally. You can move the slider to your preferred amount.
Using the “Loots”, “Broadcasters”, and “Proximity” tabs for making buffs
These tabs allow you to add buffs that make your sims feel a certain way. For example, when using the Goofball trait, your sims can randomly become playful. Check below for a wonderful tutorial by Zerbu.
Sims 4 Custom Trait Tutorial Minecraft
![Sims 4 custom traits download Sims 4 custom traits download](https://simslegacychallenge.com/wp-content/uploads/2014/09/Legacy-Generator.png)
Sims 4 Custom Trait Mods
How to export traits and put them in your game
Once you have finished making your trait and adding all the parts you want, you will need to export your trait. Navigate to the “Export Package” button in the top left corner. Export the trait to your desired location. Then, move it into the sims 4 mods folder. It should the appear in game. You should always test your mods, in case you find any problems.
For some extra help, try looking at these tutorials.
- Trait Features (Occasional Buffs, Continuous Buffs, Proximity Buffs and Broadcasters) By Zerbu (These are very helpful for adding buffs to your traits!!)
- The mod constructor itself has some pretty helpful tips
- Test new things yourself. you will end up learning soo much!!
I hope I could help, and if you still have any questions, Ask!!
Post by clawort on Sept 6, 2020 20:35:32 GMT -5
Custom Lot Traits Sims 4
I know this isn't related to Sims 4 Studio, but I'm making a trait in Mod Constructor V4. Apparently, I want the sim to be tense when near a sim with certain traits. I chose for the trait to make the sim tense near Evil, Klepto, Mean, Jealous, Hot-Headed and Hates Children sims and I want someone to check if what I am doing here is correct.
Here's the screenshot of what I did for it that I need someone to check:
link
So, is what I'm doing correct or no? If not, what am I doing wrong?
Here's the screenshot of what I did for it that I need someone to check:
link
So, is what I'm doing correct or no? If not, what am I doing wrong?